Determining Speed

DETERMINING SPEED
Determining movement is easy and is explained in the Rifts®: Game Master Guide, but for all you guys and girls that don’t have that book, I’ll summarize it again here. These equations are used to calculate a character’s speed per action or simply used to breakdown MPH/KMPH so that vehicles and some ‘Borg chassis can have their effective Spd. attribute measured. This is handy when taking on obstacle courses or during high speed races. As always, if the maximum distance per attack/action per melee is not moved immediately before or after one of the character’s attacks/actions, that movement is lost.

Yards/Meters per Attack/Action (Boarding):
Spd. attribute × 15 ÷ Attacks/Actions per Melee; requires the Skateboarding or Surfing skill, and counts as one of the character’s actions per melee.

Yards/Meters per Attack/Action (Burrowing):
Digging Spd × 5 ÷ Attacks/Actions per Melee; requires a natural digging speed (as per the Dog Boy and Psi-Stalker).

Yards/Meters per Attack/Action (Climbing):
P.S. attribute × 2 ÷ Attacks/Actions per Melee; requires a successful Climb/Rappel skill check for every 20 feet (6 m) of movement.

Yards/Meters per Attack/Action (Cycling):
Spd attribute × 10 ÷ Attacks/Actions per Melee; requires the Bicycling skill, and counts as one of the character’s actions per melee.

Yards/Meters per Attack/Action (Rowing):
P.S. attribute ÷ Attacks/Actions per Melee.

Yards/Meters per Attack/Action (Running):
Spd. attribute × 5 ÷ Attacks/Actions per Melee.

Yards/Meters per Attack/Action (S.C.U.B.A.):
P.S. attribute × 2 ÷ Attacks/Actions per Melee; requires the S.C.U.B.A. skill, and counts as one of the character’s actions per melee.

Yards/Meters per Attack/Action (Skating):
Spd. attribute × 10 ÷ Attacks/Actions per Melee; requires the Skating or Ice Skating skill, and counts as one of the character’s actions per melee.

Yards/Meters per Attack/Action (Swimming):
P.S. attribute × 3 ÷ Attacks/Actions per Melee; requires the Swim skill, and counts as one of the character’s actions per melee. Note: If the character is a natural swimmer (Amphib, Lemurian, etc.), swimming can be done with the same ease as walking and does not use up one of the character’s actions.

Yards/Meters per Attack/Action (KMPH):
1 KMPH ÷ 1.09 = 1 Spd.
Spd. attribute ÷ Attacks/Actions per Melee.

Yards/Meters per Attack/Action (MPH):
1 MPH ÷ 0.68 = 1 Spd.
Spd. attribute ÷ Attacks/Actions per Melee.

For Example: Gobi is a Lemurian Sea Sentinel with 6 attacks/actions per melee. While in his Sea Dart Interceptor, he flies at an astounding 2,310mph (Mach 3!). This is the equivalent to Spd. 3,397 and moves 566 meters/yards per attack/action (2,310 ÷ 0.68 = 3,397 ÷ 6 = 566 yards/meters per action).

Note: I should have done knots too now that I take a minute to think about it.

Determining Speed

Akashic Records LiamGray